INTERNET ART: networks, performative programming, and web as context


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Final Project: “Who We Are”

 

For my project, I decided to continue with my piece that I made in Photoshop 2 years ago, and create something like a series.  I chose to go with a slide puzzle combined with video this time though.  I wanted to move towards a deeper concept with this project and focus on social and gender identity, as well as, inequality.  Personally, there are some things I wish I would’ve changed, but I feel overall okay with it.


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Unity.

For this particular project, I wanted to develop a stronger concept.UNION copy.jpgAwhile ago, I did a photo manipulation project that was shown in the Art & Tech show, and I wanted to expand on that idea of unity.  I am not sure what route in internet art, I want to take on the idea, but the one I am particularly focused on is the net performance.  I wanted to setup a visual and interactive art piece that allowed the audience to feel apart and understand the meaning behind it. (Especially in the time that we are in right now)  It is focused on women, but I am thinking of creating one that deals with men as well.  I want to construct a video of people putting a puzzle together and it having a symbolic quote on the back.  I also, to go along with the video, wanted to create the puzzle pieces in the 3D print lab and have them setup up in front of the video playing in a loop. (Open to the audience to construct)


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Evolution Of Dance (net performance)

I went towards the route of doing something in relation to dance, because it is something I love to do, but I also wanted to experiment with something I have never done before, so I did the evolution of dances from the 1920s to today.  Except that catch was that my hands became my feet.  The usage of my whole body became a limitation.  I could only utilize my hands.  That, itself was very difficult, because there are a lot of things I can do with my feet in dance versus my hands.  (fingers)  I posted it on Facebook, but still await responses…(Received some responses …positive)

screen-shot-2016-11-08-at-3-36-08-pm

 


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Machinima Performance Art

Because I have chosen, currently, to steer towards the sims aspect of internet performance art, I have looked into other examples of it being displayed.  In this particular video, it is displaying a narrative that focuses on one particular character and their everyday actions.  In a way, this is a way of someone “escaping their own personal life.”  This is how I pictured Sims, because it is like you are creating a world that you is “perfect” with limitations to you.  It allows you to control everyone in the town, as if you are in the hierarchy position.  I am of course still brainstorming, but sims is something that I am looking into doing. (Possibly utilizing a movie or TV show as inspiration for my narrative)


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A-Y, Plan Z !

 

PImage photo;
PImage photo2;
PImage photo3;
PImage photo4;
PImage photo5;
PImage photo6;
PImage photo7;
PImage photo8;
PFont title;
int firstsizex, firstsizey, stage, stage2;
PFont myFont;
PFont myFont2;
float speedArrows = 30;
float x= 800;
float l;
float h;
float y= 100;
float x2= 800;
float y2= 100;
float speed = 2;
float speed2 = 4;
float leftright;
float updown;
int Switch= 0;
boolean stage1 = false;
int a = keyCode;
int w = keyCode;
int s = keyCode;
int d = keyCode;

void setup(){
stage = 1;
size(800,800);
//openingbackground
photo = loadImage(“Sandy.jpg”);
image(photo, 0 , 0 , 800, 800);
//character
photo2 = loadImage(“Plankton.png”);
updown=700;
leftright=680;
//startingpoint
photo3 = loadImage(“Krusty_Krab.jpg”);
//defender
photo4 = loadImage(“Krabs.png”);
//endingpoint
photo5 = loadImage(“The_Chum_Bucket.jpg”);
//defender2
photo6 = loadImage(“Spongebob.png”);
//defender3
photo7 = loadImage(“Squidward.png”);
myFont = createFont(“krazynights.ttf”, 60);
myFont2 = createFont(“AdobeFanHeitiStd-48”, 60);
}

void draw(){
move();
display();
if(stage==1){
fill(0);
noStroke();
ellipse(50,300,30,30);
ellipse(100,150,25,25);
ellipse(200,100,20,20);
ellipse(300,100,15,15);
ellipse(400,100,10,10);
ellipse(500,80,5,5);
ellipse(800,800,400,400);
stroke(#BF0404);
line(600,30,680,100);
stroke(#BF0404);
line(700,30,600,110);
textFont(myFont);
textAlign(CENTER);
textSize(60);
text(“Plan Z”, width/2, 300);
fill(#BF0404);
text(” Z”, width/2, 300);
textSize(22);
fill(#FFFFFF);
text(“Press the spacebar to begin”, 405, 440);
textFont(myFont2);
textSize(16);
fill(0);
textAlign(CENTER, CENTER);
text(“Plankton has stolen the Krabby Pattie secret formula.”,410,500);
text(“Will he make it back to the chum bucket, so he can”,410,515);
text(“continue on with his plan? Thats up to you!”,410,530);
text(“Help Plankton get to the Chum Bucket using a(left), s(down), d(right), w(up)”,410,570);
text(“without falling off the cliff and getting caught by the other characters.”,410,585);
text(“You have 3 lives, use them wisely!”,410,600);
fill(#FFFFFF);
textSize(24);
text(“Start Here”,700,750);
fill(#BF0404);
textSize(18);
text(“How to play:”,400,475);
if(keyPressed == true){
stage = 2;
}
}
if(stage==2){
background(0);
fill(#FFFFFF);
noStroke();
rect(500, 680, 300, 150);
rect(700, 590, 50, 100);
rect(600, 590, 150, 50);
rect(550, 540, 50, 100);
rect(550, 500, 150, 50);
rect(700, 450, 50, 100);
rect(250, 400, 500, 50);
rect(200, 300, 50, 150);
rect(200, 250, 250, 50);
rect(400, 100, 50, 150);
rect(250, 0, 300, 100);
fill(#BF0404);
//TL
ellipse(0, 0, 140, 140);
//BL
ellipse(0, 800, 140, 140);
//TR
ellipse(800, 0, 140, 140);
//spongebob
image(photo6, x, 250, 45, 45);
//krabs
image(photo4, x, 450, 45, 45);
//squidward
image(photo7, x, 595, 45, 45);
//krustykrab
image(photo3, 525, 680, 250, 150);
//chumbucket
image(photo5, 275, 0, 250, 100);
//plankton
image(photo2, leftright, updown, 45, 45);
}
if(keyPressed==true){
if(key==’a’){
leftright=leftright-5;
}
if(key==’d’){
leftright=leftright+5;
}
if(key==’w’){
updown=updown-5;
}
if(key==’s’){
updown=updown+5;
}
}
}
void move(){
if( x > width || x < 0) {
Switch= 1;
}
if( x == x/2) {
Switch= 0;
}
if( Switch==00){
x++;
}
else{
x–;
}
if( x > width || x < 0) {
Switch= 3;
}
if( x == x/2) {
Switch= 0;
}
if( Switch==00){
x++;
}
else{
x–;
}
}

void display(){
//defender1
photo4 = loadImage(“Krabs.png”);
//defender2
photo6 = loadImage(“Spongebob.png”);
//defender3
photo7 = loadImage(“Squidward.png”);
}


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Game_Art

 

You are given normal and organic shapes to form a piece of art.  You have to fit all the shapes into this space, but it creates a work of art in the end, if you are able to make it that far.  It is kind of like Tetris; It gets quicker and quicker, so you have to keep up, but still make the right decisions as far as where to place the shapes.