INTERNET ART: networks, performative programming, and web as context We Become What We Behold Game

https://ncase.itch.io/wbwwb

For those who might be interested in the filter bubble idea I remember a game that I watched Markiplier play that focuses around this concept. Its really interesting and if you have time I’d recommend playing it the link is above. Its called We Become What We Behold

2 Truths and a Law

Struggling to come up with an idea I thought about my previous project concerning laws. I didn’t know whether I wanted to continue adding onto this game, or creating a new game around the idea of where every level the game plays the classic game of 2 truths and a lie. Except here it will tell you two truths and a law. The law can be broken, without anything bad happening to you, or actually gaining you something positive. If you break one of the truths though, something negative will happen. Either a loss of a life, or loss of points.

This would be a series of mini games in the fashion of WarioWare Still not sure, but that’s all I got for now.

Internet Performance: A Typical Family

Hey everyone! KaiGuy here! For my internet art performance I made a video of me interacting with a scene I created in Fallout 4! If you want to take the time to watch it great! Comments are enabled! Subscriptions are appreciated! And the volume is LOUD!!! so be careful not to blow out your ear drums!!! Thanks! ^_^

Red vs Blue Machinima

As most people probably already know, there is a series that uses Halo in game footage to make humorous videos called Red vs Blue.

Games Project: Laws //Wall Variables
float wX = 600;
float wY = 600;
float wH = 20;
float wW = 20;

//goal variables
float gX = 580;
float gY = 200;
float gH = 20;
float gW = 20;
float gC1 = random(255);
float gC2 = random(255);
float gC3 = random(255);

//Player Variables
float pX = 0;
float pY = 0;
float pH = 20;
float pW = 20;
float pSpeed = 1;
float pArrows = 20;
float pMove = 0;

float x1 = 0;
float y1 = 0;
//colors
color blue = color(0,0,255);
color red = color(255,0,0);
color green = color(0,255,0);
color black = color(0);
color white = color(255);
color pink = #FF9DF5;
color gray =#BFC1C1;
color gold =#FFE708;

//time variables
float tX = 300;
float tY = 20;

//text variables
float textX = 300;
float textY = 40;
//black squares variables////////////////////////////////////
//black square 1
float bX1 = 0;
float bY1 = 580;
//black square 2
float bX2 = 120;
float bY2 = 300;
//black square 3
float bX3 = 200;
float bY3 = 400;
//black square 4
float bX4 = 280;
float bY4 = 20;
//black square 5
float bX5 = 320;
float bY5 =200;
//black square 6
float bX6 = 420;
float bY6 = 80;
//black square 7
float bX7 = 440;
float bY7 = 80;
//black squares quad in 4th collumb
float bX8 = 240;
float bY8 = 400;
float bX9 = 260;
float bY9 = 380;
float bX10 = 280;
float bY10 = 340;
float bX11 = 260;
float bY11 = 320;
//black square 12 in 2nd to last collumn
float bX12 = 540;
float bY12 = 560;
//shared variables
float bW = 20;
float bH = 20;

//The Real Goal box settings
float wX13 =480;
float wY13 =40;
float wW1 =60;
float wH1 =20;

float rgX = 500;
float rgY = 20;
float rgW = 20;
float rgH = 20;

float bEnd =1; // makes black squares till it ends
//Score
float Score = 1000;
float bs = 50; //black saved
String saved = “+50″;
float sX=500;
float sY=20;
//PlayButton Variables
boolean PlayButtonPressed = false;
boolean PlayButtonPressed2 = false;

float playX = 200;
float playY = 500;
float playH = 80;
float playW = 150;

float play2X = 200;
float play2Y = 500;
float play2H = 80;
float play2W = 150;

float pButtonX = 200;
float pButtonY = 500;
float pButtonH = 80;
float pButtonW= 150;

float pButton2X = 200;
float pButton2Y = 500;
float pButton2H = 80;
float pButton2W= 150;

String p =”Play”;

//This variable controls the screens
int gamescreen = 0;

///Game Over Stats
String go = “Game Over”;
float goX = 300;
float goY = 100;
//Black Score Variables
String bt = “Blacks Trusted =”;
float btX =100;
float btY = 200;
int btScore =0;
float btScoreX = 220;
float btScoreY = 200;
//Time Score Variables
String t = “Time = “;
float time=millis()/1000;

float timeX = 100;
float timeY = 180;
int tScore = ((millis()/1000)*100);
float tScoreX = 220;
float tScoreY = 180;
String p2 = “Play again?”;
//Total Score Variables
String totalscore = “Total Score =”;
float totalscoreX = 100;
float totalscoreY = 400;
String om = “Open Minded”;
String sheep = “Sheep!”;

/////////////////////////////Republican Variables/////////////////////////////
float repW = 80;
float repH = 80;
float repX = 100;
float repY = 30;
String rIntro = “‘Hi, I’m President Red!'”;
float rIntroX = 10;
float rIntroY =20;

String rRules = “‘Here are some laws to help”;
float rRulesX = 10;
float rRulesY = 130;
String rRules1 = “you!'”;
float rRulesX1 =10;
float rRulesY1 =150;
//Blacks Text
String Blacks1 = “‘ are dangerous!'”;
String Blacks2 = “‘They will rob you of your”;
String Blacks3 = “points so be careful!'”;

//Walls Text
String rWalls1 = “‘Don’t try to jump the walls!'”;
String rWalls2 = “‘They are electrified!'”;
String rWalls3 = “‘You will die!'”;

//Female Text
String rFem1 = “‘ are Pointdiggers!'”;
String rFem2 = “‘That is fat!”;
String rFem3 = “‘Trust me!'”;
String rGoal1 = “‘ is the goal!'”;
String rGoal2 = “‘Get to as fast as possible!'”;
//Black Text Variables
float blacks1X = 10;
float blacks1Y = 200;
float blacks2X = 10;
float blacks2Y = 250;
float blacks3X = 10;
float blacks3Y = 270;

//Wall Text Variables
float rWalls1X = 10;
float rWalls1Y = 310;
float rWalls2X = 10;
float rWalls2Y = 330;
float rWalls3X = 10;
float rWalls3Y = 350;

//Female Variables (LEft off here. Continue tomorrow. You got this Kyle!!!)

float rFem1X = 10;
float rFem1Y = 390;
float rFem2X = 10;
float rFem2Y = 410;
float rFem3X = 10;
float rFem3Y = 430;
float rGoal1X = 10;
float rGoal1Y = 470;
float rGoal2X = 10;
float rGoal2Y = 490;

/////////////////////////////////Democrat Variables////////////////////////////////////
//MAKE SURE TO CHANGE ALL X VARIABLES TO 310 OR YOU WILL FEEL STUPID KYLE!!!!

float demW = 80;
float demH = 80;
float demX = 400;
float demY = 30;
String dIntro = “‘Hi, I’m President Blue!'”;
float dIntroX = 450;
float dIntroY =20;

String dRules = “‘Here are some laws to help “;
float dRulesX = 450;
float dRulesY = 130;
String dRules1 = “you!'”;
float dRulesX1 =450;
float dRulesY1 =150;
//Blacks Text
String demBlacks1 = “‘ are dangerous!'”;
String demBlacks2 = “‘They oppress and kill”;
String demBlacks3 = “all other colors!'”;

//Walls Text
String dWalls1 = “‘Don’t try to jump the walls!'”;
String dWalls2 = “‘Trust me!'”;
String dWalls3 = “‘I know what’s best for you!'”;

//Female Text
String dFem1 = “‘Avoid the !'”;
String dFem2 = “‘I am a ! That’s why”;
String dFem3 = “you should trust me!”;

///Goal Text
String dGoal1 = “‘ is the goal!'”;
String dGoal2 = “‘Get to as fast as possible!'”;
//Black Text Variables
float demblacks1X = 450;
float demblacks1Y = 200;
float demblacks2X = 450;
float demblacks2Y = 250;
float demblacks3X = 450;
float demblacks3Y = 270;

//Wall Text Variables
float dWalls1X = 450;
float dWalls1Y = 310;
float dWalls2X = 450;
float dWalls2Y = 330;
float dWalls3X = 450;
float dWalls3Y = 350;

//Female Variables (LEft off here. Continue tomorrow. You got this Kyle!!!)

float dFem1X = 450;
float dFem1Y = 390;
float dFem2X = 450;
float dFem2Y = 410;
float dFem3X = 450;
float dFem3Y = 430;
float dGoal1X = 450;
float dGoal1Y = 470;
float dGoal2X = 450;
float dGoal2Y = 490;

/////Welcome Screen Variables
String keys = “Up, Down, Left, and Right Arrows”;

void setup(){
size(600,600);
}
void draw(){
background(green);
loop();
GameOverScreen();
Level1();
PlayButton2();
HowToPlayScreen();
PlayButton();
//noLoop()
Screens();
loop();
}

//This operates the three different screens
void Screens(){
if (gamescreen == 0){
HowToPlayScreen();
} else if (gamescreen ==1){
Level1();

} else if (gamescreen ==2){
GameOverScreen();
} else{
HowToPlayScreen();
}
}

void HowToPlayScreen(){

background(255);
fill(white);
//rect(0,300,300,600);
//fill(white);
//rect(10,20, 280,100);
textSize(20);
textAlign(LEFT);
////Republican Trump

fill(red);
rect(repX, repY, repW, repH);

//Trump speaking
fill(black);
rect(blacks1X+10, blacks1Y-20, bW, bH);
text(rIntro, rIntroX, rIntroY); //First line
text(rRules, rRulesX, rRulesY); //Second Line Rules
text(rRules1,rRulesX1, rRulesY1); //Rest of text

text(Blacks1,blacks1X,blacks1Y);
text(Blacks2, blacks2X, blacks2Y);
text(Blacks3, blacks3X, blacks3Y);

text(rWalls1, rWalls1X, rWalls1Y);
text(rWalls2, rWalls2X, rWalls2Y);
text(rWalls3, rWalls3X, rWalls3Y);

text(rFem1, rFem1X, rFem1Y);
text(rFem2, rFem2X, rFem2Y);
text(rFem3, rFem3X, rFem3Y);
fill(pink);
rect(rFem1X+10, rFem1Y-20, bW, bH);
rect(rFem2X+60, rFem2Y-15, bW, bH);

fill(black);
text(rGoal1, rGoal1X, rGoal1Y);
text(rGoal2, rGoal2X, rGoal2Y);

fill(gold);
rect(rGoal1X+10, rGoal1Y-20, bW, bH);
rect(rGoal2X+70, rGoal2Y-20, bW, bH);
//Democratic Hillary
//text(
fill(black);
rect(300,0, 300, 600);

textAlign(CENTER);
////Republican Trump

fill(blue);
rect(demX, demY, demW, demH);

//Hillary speaking
//divider for black half
fill(white);
rect(blacks1X+350, blacks1Y-20, bW, bH);
///////////////////////////Hillary Speech////////////////
text(dIntro, dIntroX, dIntroY); //First line
text(dRules, dRulesX, dRulesY); //Second Line Rules
text(dRules1,dRulesX1,dRulesY1); //Rest of text

text(demBlacks1,demblacks1X,demblacks1Y);
text(demBlacks2, demblacks2X, demblacks2Y);
text(demBlacks3, demblacks3X, demblacks3Y);

text(dWalls1, dWalls1X, dWalls1Y);
text(dWalls2, dWalls2X, dWalls2Y);
text(dWalls3, dWalls3X, dWalls3Y);

text(dFem1, dFem1X, dFem1Y);
text(dFem2, dFem2X, dFem2Y);
text(dFem3, dFem3X, dFem3Y);
fill(pink);
rect(dFem1X+30, dFem1Y-20, bW, bH);
rect(dFem2X-30, dFem2Y-15, bW, bH);

fill(white);
text(dGoal1, dGoal1X-60, dGoal1Y);
text(dGoal2, dGoal2X, dGoal2Y);
fill(gold);
rect(dGoal1X-130, dGoal1Y-20, bW, bH);
rect(dGoal2X-70, dGoal2Y-20, bW, bH);
//PlayButton Location and Variables
fill(green);
rect(pButtonX,pButtonY,pButtonW, pButtonH);
fill(0);
text(p, pButtonX+60,pButtonY+50);

}

void PlayButton(){
if (gamescreen == 0 && mouseX > playX && mouseX < (playX+playW) && mouseY > playY && mouseY < (playY+playH) && mousePressed){
PlayButtonPressed = true;
} else{
PlayButtonPressed =false;
}

if (PlayButtonPressed){
gamescreen = 1;
// PlayButtonPressed = false;

///////////////This resets all the squares!!!////////////////////
pX =0;
pY =0;
//black squares variables////////////////////////////////////
//black square 1
bX1 = 0;
bY1 = 580;
//black square 2
bX2 = 120;
bY2 = 300;
//black square 3
bX3 = 200;
bY3 = 400;
//black square 4
bX4 = 280;
bY4 = 20;
//black square 5
bX5 = 320;
bY5 =200;
//black square 6
bX6 = 420;
bY6 = 80;
//black square 7
bX7 = 440;
bY7 = 80;
//black squares quad in 4th collumb
bX8 = 240;
bY8 = 400;
bX9 = 260;
bY9 = 380;
bX10 = 280;
bY10 = 340;
bX11 = 260;
bY11 = 320;
//black square 12 in 2nd to last collumn
bX12 = 540;
bY12 = 560;

Score = 1000;
btScore = 0;
}
////////////////////////////End of Resetting Squares////////////////////

if (gamescreen > 0){
PlayButtonPressed =false;
}
}

void PlayButton2(){
if ( mouseX > play2X && mouseX < (play2X+play2W) && mouseY > play2Y && mouseY < (play2Y+play2H) && mousePressed){
PlayButtonPressed2 = true;
//PlayButtonPressed =false;

///////////////This resets all the squares!!!////////////////////
pX =0;
pY =0;
//black squares variables////////////////////////////////////
//black square 1
bX1 = 0;
bY1 = 580;
//black square 2
bX2 = 120;
bY2 = 300;
//black square 3
bX3 = 200;
bY3 = 400;
//black square 4
bX4 = 280;
bY4 = 20;
//black square 5
bX5 = 320;
bY5 =200;
//black square 6
bX6 = 420;
bY6 = 80;
//black square 7
bX7 = 440;
bY7 = 80;
//black squares quad in 4th collumb
bX8 = 240;
bY8 = 400;
bX9 = 260;
bY9 = 380;
bX10 = 280;
bY10 = 340;
bX11 = 260;
bY11 = 320;
//black square 12 in 2nd to last collumn
bX12 = 540;
bY12 = 560;

Score = 0;
btScore = 1000;
} else{
PlayButtonPressed2 =false;

}

if (PlayButtonPressed2){
gamescreen = 0;
}

if (gamescreen<2){
PlayButtonPressed2 = false;
}

}

///////////////////////LEVEL 1/////////////////////////////
void Level1(){
background(green);
player();
Walls();
Collision();
ScoreTime();
bSquares();
PlayerTouchesBlack();
goal();
PlayerTouchesFakeGoal();
RealGoal();
PlayerTouchesRealGoal();
}
//the player’s character
void player(){
fill(255);
rect(pX, pY, pW, pH);
}
void Walls(){
//noStroke();
//noFill();

fill(gray);
//left wall (keep minus 80 for wX to make large enough spaces
rect(wX-540, wY-600, wW, wH+560);
//left wall 2
rect(wX-460, wY-580, wW, wH+560);
//left wall 3 top
rect(wX-380, wY-600, wW, wH+400);
//left wall 3 bottom
rect(wX-380, wY-160, wW, wH+160);
//left wall 4 top
rect(wX-300, wY-600, wW, wH+300);
//left wall 4 bottom
rect(wX-300,wY-260, wW, wH+260);
//left wall 5 top
rect(wX-220, wY-600, wW, wH+520);
//left wall 5 bottom
rect(wX-220, wY-40, wW, wH+520);
//left wall 6 top
rect(wX-140, wY-600, wW, wH+40);
//left wall 6 bottom
rect(wX-140, wY-520, wW, wH+600);
//left wall 7 top
rect(wX-60, wY-600, wW, wH+540);
//left wall 8 bottom
rect(wX-60, wY-20, wW, wH+540);
rect(wX13, wY13, wW1, wH1);
}

void bSquares(){
//black square 1 location
rect(bX1, bY1, bW, bH);
//black square 2 location
rect(bX2, bY2, bW, bH);
//black square 3 location
rect(bX3, bY3, bW, bH);
//black square 4 location
rect(bX4, bY4, bW, bH);
//black square 5 location
rect(bX5, bY5, bW, bH);
//black square 6 location
rect(bX6, bY6, bW, bH);
//black square 7 location
rect(bX7, bY7, bW, bH);
//black square tripple in 4 collumn
rect(bX8, bY8, bW, bH);
rect(bX9, bY9, bW, bH);
rect(bX10, bY10, bW, bH);
rect(bX11, bY11, bW, bH);
//black square 12 in 2nd to last collumn
rect(bX12, bY12, bW, bH);
}

void goal(){
fill(gold);
rect(gX,gY,gW,gH);
}

void PlayerTouchesFakeGoal(){
if(pX==gX && pY==gY){
pX=0;
pY=0;
}
}
////////////////////The Real Goal is Pink ///////////////////////////
void RealGoal(){
fill(pink);
rect(rgX,rgY,rgW, rgH);
}

void PlayerTouchesRealGoal(){
if (pX == rgX && pY == rgY){
gamescreen = 2;
}
}
////////Score for Black Squares Saved!!!////////////
void PlayerTouchesBlack(){
float distance = dist(pX, pY, bX1, bY2);
float area1 =10;
float area2 =10;
boolean blackcollision1 = false;

//points for black square 1
if (pX == bX1 && pY == bY1){
blackcollision1 = true;
Score = Score + bs;
bX1 = 1000;
bY1 = 1000;
btScore = btScore +1;
text(saved,pX, pY);
} else{
blackcollision1 = false;
}

//points for black square 2
if (pX == bX2 && pY == bY2){
blackcollision1 = true;
Score = Score + bs;
bX2 = 1000;
bY2 = 1000;
btScore = btScore +1;
text(saved,pX, pY);
}

//points for black square 3
if (pX == bX3 && pY == bY3){
blackcollision1 = true;
Score = Score + bs;
bX3 = 1000;
bY3 = 1000;
btScore = btScore +1;
text(saved,pX, pY);
}

//points for black square 4
if (pX == bX4 && pY == bY4){
blackcollision1 = true;
Score = Score + bs;
bX4 = 1000;
bY4 = 1000;
btScore = btScore +1;
text(saved,pX, pY);
}

//points for black square 5
if (pX == bX5 && pY == bY5){
blackcollision1 = true;
Score = Score + bs;
bX5 = 1000;
bY5 = 1000;
btScore = btScore +1;
text(saved,pX, pY);
}

//points for black square 6
if (pX == bX6 && pY == bY6){
blackcollision1 = true;
Score = Score + bs;
bX6 = 1000;
bY6 = 1000;
btScore = btScore +1;
text(saved,pX, pY);
}

//points for black square 7
if (pX == bX7 && pY == bY7){
blackcollision1 = true;
Score = Score + bs;
bX7 = 1000;
bY7 = 1000;
btScore = btScore +1;
text(saved,pX, pY);
}

//points for black square 8
if (pX == bX8 && pY == bY8){
blackcollision1 = true;
Score = Score + bs;
bX8 = 1000;
bY8 = 1000;
btScore = btScore +1;
text(saved,pX, pY);
}

//points for black square 9
if (pX == bX9 && pY == bY9){
blackcollision1 = true;
Score = Score + bs;
bX9 = 1000;
bY9 = 1000;
btScore = btScore +1;
text(saved,pX, pY);
}

//points for black square 10
if (pX == bX10 && pY == bY10){
blackcollision1 = true;
Score = Score + bs;
bX10 = 1000;
bY10 = 1000;
btScore = btScore +1;
text(saved,pX, pY);
}

//points for black square 11
if (pX == bX11 && pY == bY11){
blackcollision1 = true;
Score = Score + bs;
bX11 = 1000;
bY11 = 1000;
btScore = btScore +1;
text(saved,pX, pY);
}

//points for black square 12
if (pX == bX12 && pY == bY12){
blackcollision1 = true;
Score = Score + bs;
bX12 = 1000;
bY12 = 1000;
btScore = btScore +1;
text(saved,pX, pY);
}

}
void borders(){
// if(pY = height || pY = 0){

// }

}
void Collision(){

}

void ScoreTime(){
fill(0);
textSize(18);
text(“Escape”,textX, textY);
fill(0);
textSize(20);
text((millis()/1000), tX, tY);
text(Score, sX, sY );
}

//////////////////////////////////////End of Level 1////////////////////////////////////

void GameOverScreen(){
background(0);
textSize(60);
fill(red);
textAlign(CENTER);
text(go, goX, goY);
textSize(20);
fill(white);

//Time Penalty
noLoop();
text(t, timeX-50, timeY);
noLoop();
text(tScore, tScoreX,tScoreY);
noLoop();

//Blacks Trusted Score
text(bt, btX, btY);
text(btScore, btScoreX, btScoreY);
text(“x 50 =”, btScoreX+50, btScoreY);
text(btScore*50, btScoreX+120, btScoreY);

//total score
text(totalscore, totalscoreX-20, totalscoreY);
text(Score, totalscoreX+110, totalscoreY);
//PlayButton Location and Variables
fill(green);
rect(pButton2X,pButton2Y,pButton2W, pButton2H);
fill(0);
text(p2, pButtonX+60,pButtonY+50);

//
fill(white);
text(“Title:”, -50, 460);
/////////////////////////////Title/////////////
if(btScore > 0){
textSize(24);
fill(green);
text(om, 200, 460);

}
if(btScore==0){
textSize(24);
fill(white);
text(sheep, 200, 460);
}
}

/////////////////////////////////////Mouse Controls////////////////////////////////////

void keyPressed(){
if (key == CODED) {
if(keyCode == DOWN){
pY=pY+pArrows;
}
else if(keyCode == UP){
pY = pY-pArrows;
}
else if(keyCode == LEFT){
pX = pX – pArrows;
}
else if(keyCode == RIGHT){
pX = pX + pArrows;
}
}
}

Game as Art

The game that I chose is called Entwined. Its an art game that focuses on the story of a fish and a bird that go through many lives together, always finding each other in the next, as their lives are eternally entwined with one anothers. The story, music, and sheer beauty of the game qualifies it, in my opinion, as art.